![]() Experienced a de-sync during cutscenes after a while. Using Xaudio2 the audio is perfectly synced during gameplay. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves the FPS a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Full speed 60FPS 3X internal res with only a couple of missing effects. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60FPS smooth as butter and played very well with New-AX-HLE.Īlmost perfect. ![]() However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion) Video and audio are not sync and the first game minutes are slow depending on the area. ![]() Tested with default settings and DSP HLE. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Playable but slow, 30-60FPS depending on areas. Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete. Some save states are not stable in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.įramerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.Ĭompletely playable when using OpenGL. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.įramerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. lots of slowdowns, especially during cutscenes, making them as much as 3x slower than the audio. title screen) 13-60FPSĪlmost perfect, minimal graphical/audio errors runs slowly in open areas (read: areas with lots and lots of polygons). VPS of 30 with frame skip of 1.įramerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. ![]() This title has been tested on the environments listed below:Īlmost perfect, minimal graphical/audio errors runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1 average VPS of 20 without frame skip, avg. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. Star Fox Adventures HD Texture Pack by CYB3RTR0N.This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area. Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |